Max Guther is currently studying at the Mainz University of Applied Sciences doing a BA in graphic design. He creates collaged worlds where the focus is on architectural details, interiors, and how the human body interacts with the environment around it to convey everyday situations and activities. Influenced by the aesthetic of old computer games and isometric representations of Bauhaus architects and designers such as Walter Gropius and Herbert Bayer he uses the isometric perspective to create an all-seeing observation position.